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As you make your way through the ship, you'll come across survivors, both singly and in groups. Though the game doesn't quite pull it off, it at least makes the attempt. Though it's a staple of zombie and vampire movies, including the game's inspiration, the gradual accumulation of a ragtag group of allies has been effectively absent from the survival-horror genre. What differentiates this unyielding focus on combat from other pure combat games is From Dusk Till Dawn's other standout concept: the band of survivors. Its two subgames, which both occur several times, are a mounted Gatling gun mode, reminiscent of Wizard Works' simple shooter Beachhead 2000, and a sniper mode that's a lot like Virtua Cop and other light-gun games. Every element of the game revolves around fighting. In fact, Seth can't even jump, eliminating the possibility of even those types of "puzzles" that rely on fancy footwork. Instead, From Dusk Till Dawn's focus is exclusively on combat. From that point on, it's an almost nonstop gun battle against the undead as Seth attempts to escape.Īs expressed in the gameplay of From Dusk Till Dawn, the best idea that Chardot has for the future of survival-horror games is the elimination of the simplistic, generally inane collection and item-manipulation puzzles that have become a staple of the genre. Within the first five minutes of play, vampires overrun the ship, and Gecko is released, bitten by a vampire, and exorcised by the prison's priest. The game takes place on a floating prison barge called The Rising Sun, on which Seth Gecko is being held, pending execution. From Dusk Till Dawn features some interesting twists to its action.įrom Dusk Till Dawn shares its title, a battle against a horde of vampires, and its lead character, Seth Gecko, with the 1996 Robert Rodriguez film, but that's about it. And though it features some really interesting new ideas for the genre, its technical problems and overall lack of polish outweigh its few strengths. ![]() Evidently undaunted, Chardot is back again this year with another horror-themed game, From Dusk Till Dawn. ![]() Unfortunately, The Devil Inside, despite having some original ideas and gameplay elements, failed to make much of an impact. ![]() With last year's horror-themed action-adventure game The Devil Inside, designer Hubert Chardot attempted to reclaim the "survival horror" genre that he arguably started when he created Alone in the Dark-the game that largely inspired Capcom's hugely successful Resident Evil series.
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